Cuphead

February 6, 2021

The game is pretty much a boss rush mode, turned into a game. At times where they tried to turn it into a platformer, it didn’t quite stick the landing. That being said, it harkens back to a time where beating bosses was all about memorizing patterns and exploiting them as best you can. Maybe on that basis alone it wouldn’t have found it’s fan-base, but it’s surrounded by one of the greatest soundtracks of all time, and the graphics on display make me excited to see where others may push that concept forward in years to come. It’s pretty clear that Cuphead and Mugman could have staying power. I believe they even have a Netflix show on the horizon. The only thing holding it back is the methodical process used to create the animations necessary to facilitate their vision. So far, they’ve stuck to that process, and you have to appreciate that.

head on home