Inside

February 6, 2021

Inside is maybe too easy, not many moments where you don’t immediately know what you should be doing next, but that’s not what it is there for. Instead it provides a wild little adventure that can be played in one sitting without overexerting yourself. It methodically unravels and pulls you further into the game, just to throw all your expectations out with one of the most exciting and outlandish end sequences that I can remember in any game that I’ve ever played. I’d love to live in a world where short thoughtful projects like this were commonplace, where you could look forward to a new one on a regular basis much like anticipating movies. Maybe that is in the cards for the future.

head on home